Question by Quinn: How to make your first ebay affiliate website?
I want to make an ebay affiliate website to possibly make some money and gain experience in building websites. I want to market gold and silver on ebay since their value is expected to increase in the next few years. Btw im 14 years old in california.
Best answer:
Answer by Jake I understand not everyone can qualify to be an eBay affiliate, it got tougher since they took over managing their own affiliate program. I have heard the biggest money is in recruiting new ebay members.
There are different ways to make money from that commodity, affiliate links to buy your gold web sites might be more profitable.
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As previously posted I've been working on updating the Semiologic theme and plugins to work with WordPress 3.5. I am happy to announce that I have published the first 14 plugins. These plugins are hosted both here on the Semiologic site in the Software area, as well as, the WordPress Plugin Directory. All the plugins were gone through to remove any PHP warnings and replace any WordPress deprecated functions.
The released 14 plugins, with notable changes, are:
Admin Menu – This broke with WP 3.3. This is fixed now. Caveat is that this only provides the menu on the website. The WordPress Admin Toolbar cannot be removed as of WP 3.3+.
Author Image – Plugin broke with WP 3.5 due to deprecated WP functions no longer working. This is fixed now.
Auto Thickbox – Supports AJAX content. Back port a few other bugs fixed in the Auto Thickbox Plus plugin (props)
Autolink URI- Add support for urls containing colons and port numbers. Autolinking is no longer performed within text enclosed by quotes. This fixed issues with url specified in shortcodes.
Bookmark Me – Refreshed all services to make current with today's most used social sites including Google+, Facebook, Twitter, Pinterest.
Torres-Quevedo’s inventions span many fields. He was the second in
the world to demonstrate wireless remote control, beaten to the
post only by NikolaTesla.
His designs for airships were used by both the French
and British during WWI. He was a global leader in cable car design,
creating the “Spanish aero car” over the Niagara Whirlpool
which, nearly a century on, remains a tourist attraction.
However, his most remarkable achievements were in the field of
automation, developing machines that are antecedents to what we now
call computers and robots.
Torres-Quevedo’s ambitions were bold. As Scientific Americanproclaimed in 1915: “He would substitute machinery
for the human mind.” In the 1890s, Torres-Quevedo built a series of mechanical devices that solved algebraic
equations. In 1920 he wowed a Paris audience with an
electromechanical arithmometer with a typewriter attachment. You
simply typed a formula—say, “24×48”—and the machine would calculate
and automatically type the answer “=1152” in reply.
But El Ajedrecista, an algorithmically powered machine that could
play an end-game of chess against a human opponent completely
automatically, is his most notable creation. Although it’s a far cry
from Deep Blue, El Ajedrecista can lay claim to being
the world’s first (analog) computer game.
The machine didn’t just calculate its moves—it had mechanical arms
that physically moved its pieces, in the form of electrical jacks,
across a grid. In later models the arm mechanism was replaced by
magnets, and play took place on a more ordinary-looking chess board.
You couldn’t cheat the machine as it could spot illegal moves; and you
couldn’t win, as the game always started at a point (machine’s King
and Rook versus human’s King) from which the machine could never lose.
In honor of El Ajedrecista’s 100th birthday, we’re working with the Telecommunication
Engineering department of the Technical University of Madrid to
stage a conference commemorating Torres-Quevedo’s legacy. The conference, taking place on November 7, will feature lectures and
panel discussions, as well as an exhibition of Torres-Quevedo’s
devices—including El Ajedrecista itself. Attendance is free—if you
want to join us, request an invitation.
Posted by Lynette Webb, Senior Manager,
External Relations
Today we’re adding the very first underwater panoramic images to Google Maps, the next step in our quest to provide people with the most comprehensive, accurate and usable map of the world. With these vibrant and stunning photos you don’t have to be a scuba diver—or even know how to swim—to explore and experience six of the ocean’s most incredible living coral reefs. Now, anyone can become the next virtual Jacques Cousteau and dive with sea turtles, fish and manta rays in Australia, the Philippines and Hawaii.
Get up close and personal with sea turtles at Heron Island, Great Barrier Reef
At Apo Island, a volcanic island and marine reserve in the Philippines, you can see an ancient boulder coral, which may be several hundred years old. And in the middle of the Pacific, in Hawaii, you can join snorkelers in Oahu’s Hanauma Bay and drift over the vast coral reef at Maui’s Molokini crater.
We’re partnering with The Catlin Seaview Survey, a major scientific study of the world’s reefs, to make these amazing images available to millions of people through the Street View feature of Google Maps. The Catlin Seaview Survey used a specially designed underwater camera, the SVII, to capture these photos.
The Catlin Seaview Survey team on location on the Great Barrier Reef, encountering a manta ray
Whether you’re a marine biologist, an avid scuba diver or a landlocked landlubber, we encourage you to dive in and explore the ocean with Google Maps. Check out our complete underwater collection, featuring a Google+ underwater Hangout from the Great Barrier Reef. And you can always explore more imagery from around the world by visiting maps.google.com/streetview.
Explore more underwater images
Posted by Brian McClendon, VP of Google Maps and Earth
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It’s no secret we have a special fondness for Bletchley Park. The pioneering work carried out there didn’t just crack codes—it laid the foundations for the computer age.
Today, we’d like to pay homage to a lesser-known contributor—Tommy Flowers. Bletchley Park’s breakthroughs were the product of theoretical mathematical brilliance combined with dazzling feats of engineering—none more so than Flowers’ creation of Colossus, the world’s first programmable, electronic computer.
Photo of Dr. Thomas “Tommy” Flowers. Reproduced with kind permission of the Flowers family
By 1942 the hardest task facing Bletchley Park’s wartime codebreakers was deciphering messages encrypted by Lorenz, used by Germany for their most top-secret communications. Initially Lorenz messages were broken by hand, using ingenious but time-consuming techniques. To speed things up, it was decided to build a machine to automate parts of the decoding process. This part-mechanical, part-electronic device was called Heath Robinson, but although it helped, it was unreliable and still too slow.
Tommy Flowers was an expert in the use of relays and thermionic valves for switching, thanks to his research developing telephone systems. Initially, he was summoned to Bletchley Park to help improve Heath Robinson, but his concerns with its design were so great he came up with an entirely new solution—an electronic machine, later christened Colossus.
When Flowers proposed the idea for Colossus in February 1943, Bletchley Park management feared that, with around 1,600 thermionic valves, it would be unreliable. Drawing on his pre-war research, Flowers was eventually able to persuade them otherwise, with proof that valves were reliable provided the machine they were used in was never turned off. Despite this, however, Bletchley Park’s experts were still skeptical that a new machine could be ready quickly enough and declined to pursue it further.
Fortunately Flowers was undeterred, and convinced the U.K.’s Post Office research centre at Dollis Hill in London to approve the project instead. Working around the clock, and partially funding it out of his own pocket, Flowers and his team completed a prototype Colossus in just 10 months.
Photo of the rebuilt Colossus which you can visit at The National Museum of Computing in the U.K. Reproduced with kind permission of The National Museum of Computing.
The first Colossus came into operation at Bletchley Park in January 1944. It exceeded all expectations and was able to derive many of the Lorenz settings for each message within a few hours, compared to weeks previously. This was followed in June 1944 by a 2,400-valve Mark 2 version which was even more powerful, and which provided vital information to aid the D-Day landings. By the end of the war there were 10 Colossus computers at Bletchley Park working 24/7.
Once war was over, all mention of Colossus was forbidden by the Official Secrets Act. Eight of the machines were dismantled, while the remaining two were sent to London where they purportedly were used for intelligence purposes until 1960. It wasn’t until the 1970’s that Colossus could begin to claim its rightful crown at the forefront of computing history.
Tommy Flowers passed away in 1998, but we were privileged recently to catch up with some on his team who helped build and maintain Colossus.
This week heralds the opening of a new gallery dedicated to Colossus at the U.K.’s National Museum of Computing, based at Bletchley Park. The rebuilt Colossus is on show, and over the coming weeks it will be joined by interactive exhibits and displays. Bletchley Park is less than an hour from Central London, and makes a fitting pilgrimage for anyone interested in computing.
Posted by Lynette Webb, Senior Manager, External Relations
In the amount of time it takes you to read this blog post, roughly 382 Android phones will be activated, 250,000+ words will be written on Blogger and 48 hours of video will be uploaded to YouTube. The world is moving faster than ever before, bringing us instant access and split-second connections to people and information.
Speed is important in technology, but equally essential in business. Consumer expectations are rising as we learn to take speed for granted; today’s email is tomorrow’s snail mail. In our hyper-real-time world, nanoseconds matter—which means we need to question old assumptions. How will we respond to consumer expectations as the demand for instant access to everything intensifies? How will we keep pace in a world that moves at web speed?
The new Speed issue of Think Quarterly explores these questions and more. Our SVP of Engineering Urs Hölzle shares our efforts to speed up the Internet, while Astro Teller, Director of New Products, dreams about the amazing inventions these improvements will unleash. Paul Gunning, CEO of Tribal DDB, talks about the rise of real-time marketing. And journalist Jeff Jarvis wonders if we’re really that fast after all.
We hope you enjoy the issue. Let us know what you think on +Think With Google. And if you’re at CES this week, drop by our Room to Think in the South Hall of the Las Vegas Convention Center and tell us your thoughts live. We’ll also host a Google+ Hangout there with Astro Teller, author of Speed of Dreams, on Thursday at 2pm PST.
Creating hand turkeys remains one of my favorite elementary school memories—glue on the table, colorful feathers stuck to your sleeve and glitter everywhere. This year, you have the option to skip the actual mess involved with making these classic Thanksgiving decorations and craft a unique turkey from the comfort of the Google homepage.
Whether you want to customize the headpiece, feet or individual feathers—or just prefer a random surprise by pulling on the turkey’s wing—there are many ways to show off your creativity. We can’t stick your creations on our fridge, but thanks to a collaborative effort between our engineers and artists, you’ll be able to share your turkeys via Google+ or a shortened URL. This way all your friends and family, wherever they may be, can see your festive creation.
The doodle will be up from now until Thanksgiving in the United States, and you can make as many different turkeys as you like. With nearly three days to express your inner child or artiste and millions of possible combinations, you may find you unlock a surprise or two… or three… or 12!
This year marks the 60th anniversary of LEO, the world’s first business computer—built by J.Lyons & Co, a leading British food manufacturer at the time that also ran a famous chain of tea shops.
Lyons management had long been keen to streamline their back-office operations. In 1947, two Lyons managers visited the U.S. to learn about the latest business processes, including whether the electronic computers they’d heard about during their wartime service, like ENIAC, might be useful. (At the time, the closer-to-home advances at Bletchley Park were still a well-kept military secret.)
They returned inspired by the possibilities and keen to build a machine of their own. After several years of development, LEO, a.k.a. Lyons Electronic Office, took on its first office job on November 17, 1951—weekly valuations for the bakery division, calculating margins on Lyon’s output of bread, cakes and pies.
Until LEO, computing in a work setting was treated like a specialist bit of kit on a factory production line. Each machine was dedicated to a single task. In essence, they were narrowly defined calculating machines. The vision for LEO, in contrast, was bravely broad. LEO was a single computer capable of handling a whole swathe of accounting and bookkeeping tasks, as well as producing daily management reports.
LEO was such a success that Lyons set up a commercial subsidiary to sell spare time on LEO to other businesses, including the Ford Motor Company, which used it to process the payroll for the thousands of workers at its U.K. plant. Later, Lyons also built entirely new LEOs and sold them to other blue-chip companies of the era. In total, more than 70 LEO’s were built, with the last remaining in service until the 1980’s (not bad for a computer that took up an entire room!).
Today we view IT as critical to any enterprise, but in the 1950s, this was by no means a given, as evidenced by a quote from a 1954 issue of The Economist: “There are those who do not believe in the desirability of introducing anything as esoteric as electronics into business routine.” Things certainly have changed, and in a sense, all modern day businesses owe a debt to the LEO team.
Last week at the Science Museum in London, we were delighted to sponsor a small gathering of early LEO programmers to celebrate their accomplishments and reminisce about their pioneering work. Today, on this 60th anniversary, we invite you to have a cup of tea and join us in toasting LEO—a remarkable ancestor in IT’s family tree.
Posted by Lynette Webb, Senior Manager, External Relations